Building the West Indies.
The world is moving from placeholder islands toward a Caribbean where ports, quests, combat, and landing parties occupy believable shared space.
One sea, many kinds of play
The current build connects the trading map to more authored locations. Ports sit against navigable coastlines; quest buildings have physical places in the world; and landing parties can leave the ship to search warehouses, houses, and island settlements.
Islands with a shared visual language
A new terrain standard now gives islands a more consistent mix of sand, lush ground cover, palms, undergrowth, and practical clearings around buildings. The goal is variety without making navigation unreadable—especially on smaller screens.


Designed across desktop and mobile
Input switching, touch controls, save behavior, graphics scalability, and Android packaging are all being tested as part of the same build—not treated as an afterthought. This remains active development, and community reports will help decide where the next polish pass matters most.
